Lesson 2: Ride height & springs

GT7 sets spring stiffness in hertz, not in spring rates. Learn what Natural Frequency means, how stiff and how low to go for your tires and track, and how a small front-to-rear difference changes the car's balance.

  • About 15 minutes
  • Requires Height-Adjustable Sports Suspension (ride height) or Fully Customizable Suspension (everything)
  • Settings: Body Height Adjustment, Natural Frequency

What springs do

Your springs have three jobs, and they all happen at once:

  1. Hold the car up at its ride height, so the body clears the track.
  2. Control body movement: how far the nose dives under braking, how far the tail squats on throttle, and how much the body rolls in a corner.
  3. Keep each tire on the road over bumps, so the tire stays loaded and keeps gripping.

Jobs 2 and 3 pull in opposite directions. Stiffer springs mean less dive and roll and a car that reacts quickly to the wheel. But when a stiff corner hits a bump, the tire gets kicked upward and carries less load for a moment, and a tire with less load grips less. Softer springs let the tire follow the surface, but the body moves more, the car feels lazy and it can bottom out.

So the goal is not "as stiff as possible". You want the stiffest setting that still keeps the tires planted over this track's bumps. Your tires and aero decide how much stiffness you need. The track decides how much you can get away with.

Natural Frequency: spring stiffness in hertz

GT7 doesn't ask you for a spring rate in N/mm or kgf/mm. It asks for Natural Frequency, in hertz (Hz). Picture pushing down hard on one end of the car and letting go. The body bounces up and down at a steady rate. That rate, in bounces per second, is the natural frequency. A higher number means a faster bounce and a stiffer feel.

This is friendlier than a spring rate. The same spring rate feels soft under a heavy GT car and rock-hard under a light hatchback, but hertz already accounts for the weight sitting on that end. GT7 also folds in the lever ratio (how far the wheel moves compared with the spring) and the suspension type. You get the stiffness the tire actually feels, so 2.0 Hz should feel broadly similar from one car to the next and your experience carries over. Tires, aero and weight distribution still differ, so treat a number from another car as a first try, not a finished setting.

Note

Small changes in hertz are big changes in stiffness. Frequency goes with the square root of stiffness, so going from 2.0 to 2.4 Hz makes the springs about 44% stiffer. That's why this lesson suggests steps of 0.1 to 0.2 Hz.

Where to start

GT7's own manual gives two anchors: road cars on Comfort or Sports tires are generally around 1.1–1.5 Hz, and race cars on Racing tires around 3–5 Hz. The logic is simple. More grip and more downforce need a higher frequency. Grippier tires create bigger braking and cornering forces, which would pitch and roll a soft car a long way. Downforce pushes the car into the track at speed, which would bottom out a soft car.

The manual doesn't say why the road-car anchor is so soft, but the likely reason is that it describes road cars as built for public roads, where comfort matters. On a smooth circuit with a performance suspension fitted, you can go firmer. The course's starting ranges below sit between and inside the official anchors. Treat them as a sensible first try, not as game values.

Natural Frequency ranges from 1 to 5 hertz A scale from 1 to 5 hertz. GT7's official anchors: road cars 1.1 to 1.5 hertz, race cars 3 to 5 hertz. Course starting ranges: road car on Comfort or Sports tires 1.6 to 2.4, road car on Racing tires 2.4 to 3.2, Gr.4 3.0 to 3.8, Gr.3 3.5 to 4.5 hertz. Lower is softer and more compliant; higher is stiffer, for more grip and downforce. Official GT7 anchors Road cars, 1.1–1.5 Hz Race cars, 3–5 Hz Course starting ranges Road car, Comfort or Sports tires Road car on Racing tires Gr.4 Gr.3 1 Hz 2 3 4 5 Hz Softer, more compliant Stiffer, for grip and downforce
Solid bars are GT7's official anchors; dashed bars are this course's starting ranges. Pick the bar that matches your car and tires, start in its middle, then adjust in small steps.
Natural Frequency starting points (same value front and rear)
Car and tiresOfficial GT7 anchorCourse starting rangeWhy
Road car or N class, Comfort or Sports tires1.1–1.5 Hz1.6–2.4 HzFirmer than street comfort for track use, soft enough for modest grip and curbs.
Road car on Racing tiresBetween the anchors2.4–3.2 HzMuch more grip than the car was built for, but little or no downforce.
Gr.43–5 Hz (race cars)3.0–3.8 HzRacing tires and modest aero: the low end of the race-car anchor.
Gr.33–5 Hz (race cars)3.5–4.5 HzMore downforce to support, so stiffer, with travel to spare at the top end.

In GT7

Natural Frequency in Hz and Body Height Adjustment in mm, each set separately for Front and Rear. A higher Natural Frequency is stiffer; a higher Body Height Adjustment sits the car higher. Every car has its own slider range. As examples, one light road car offers about 80–180 mm of ride height and 1.20–3.10 Hz at the front, while a typical Gr.3 car offers about 55–80 mm and 3.00–5.00 Hz. Read your own sliders.

Before a race you can reach the same screen through Quick Menu > Settings > Car Settings > Detailed Settings, but the race regulations take priority there, so some options may be locked.

Requires a suspension part from the Tuning Shop. Height-Adjustable Sports Suspension opens ride height; Fully Customizable Suspension opens Natural Frequency and the rest of the suspension sliders. The fixed parts ("Normal", "Street", "Sports") generally give you no suspension sliders. Players report this split rather than the manual, so if a slider is missing, check which suspension part is fitted. Race cars such as Gr.3 and Gr.4 usually come fully adjustable.

Ride height and springs at a glance
SettingUnitRangeStarting pointRaising it does
Body Height Adjustment FrontmmPer carLow as track allowsMore clearance. Front higher than rear calms turn-in: understeer tendency.
Body Height Adjustment RearmmPer carSame as frontMore clearance. Rear higher than front loads the nose and frees the tail: oversteer tendency.
Natural Frequency FrontHzPer carSee table aboveCrisper response, then more understeer from entry into mid-corner.
Natural Frequency RearHzPer carSame as frontMore rotation mid-corner, more oversteer, less traction on exit for rear-drive cars.

Natural Frequency explorer

The car bounces at half the real rate so you can follow it, and the bounce gets smaller as the springs get stiffer. With reduced motion turned on, it stays still.

Front versus rear: balance with springs

Start with the same Natural Frequency front and rear. GT7's manual says matching them makes for a smoother ride, and here's why. If one end bounces faster than the other, the two ends get out of step after a bump and the car rocks nose-to-tail. Matched ends rise and settle together, so the car stays calm and the tires stay loaded.

Once the car is matched, a small split is a balance tool. It works for the same reason as the anti-roll bars in lesson 4. In a corner, weight moves to the outside tires, and the stiffer end takes a bigger share of that weight. One heavily loaded tire grips less than two tires sharing the load, so the stiffer end runs out of grip first.

Front effect

Stiffen the Natural Frequency Front and the nose reacts faster to the first turn of the wheel, then starts to push. You'll feel understeer from late entry into mid-corner. Soften the front and the nose bites better on turn-in and holds the line through the middle of the corner, at the cost of a little sharpness.

Rear effect

Stiffen the Natural Frequency Rear and the car rotates more readily mid-corner, moving toward oversteer. On a rear-drive car you'll also feel the rear struggle to put power down on exit, because the inside rear tire carries less load. Soften the rear and the car settles on exit and grips better under power, but it may feel reluctant to turn mid-corner.

Rule of thumb

Keep splits small. A sensible first split is 0.1–0.2 Hz at one end. If you're past about 0.3–0.4 Hz of difference and still chasing balance, put the springs back toward matched and use the Anti-Roll Bar or dampers instead. Big splits trade a smooth, predictable ride for a balance change the bars can make more cleanly.

Body Height Adjustment: as low as the track allows

Lower is generally better, and GT7's manual says so. A lower car has a lower center of gravity, so less weight moves around when you brake, accelerate and turn. You get less pitch and roll, quicker response, and more grip shared evenly across the tires, especially on smooth tracks.

There's a floor, though. Go too low and the car bottoms out: the suspension runs out of travel or the body touches the track. In that moment the tire load spikes and then drops, so you feel a jolt and a sudden loss of grip at the bottom of compressions, under heavy braking or over curbs. GT7 also warns that a very low car risks hitting curbs and damaging the body.

Lower the Body Height Adjustment on both ends and the car feels tighter and more direct through every phase, until it starts to bottom. Raise it and the car rides curbs and bumps more calmly, but rolls and pitches more.

Finding your ride height

  1. Start with the Front and Rear at the same value, as GT7's own guide suggests.
  2. Lower both ends by about 5 mm at a time. Drive two laps after each change and attack the bumpiest braking zone and the curbs you actually use.
  3. When you feel bottoming (a jolt, a twitch or a sudden slide in a compression), raise both ends 3–5 mm. That's your ride height for this track.
  4. Only then think about rake, below.

Common mistake

Slamming the car to the minimum because "lower is better". It feels sharp on a smooth straight, then kicks sideways over the first big curb or bottoms out at the end of a fast straight, where downforce squashes it hardest. If the car only misbehaves over bumps and curbs, try ride height before you touch anything else.

Rake: front lower or rear lower

GT7 lets you set the front and rear heights separately, and the manual notes that doing so shifts the weight distribution. A height difference between the ends is called rake.

Lower the Body Height Adjustment Front (or raise the rear) and you get more front grip on entry and sharper turn-in. The rear gets lighter, which gives an oversteer tendency, and on cars with downforce the aero balance moves forward, so the car can feel looser in fast corners. On a front-drive car, a slightly lower front also helps counter the nose lifting under acceleration.

Lower the Body Height Adjustment Rear (or raise the front) and the car turns in more calmly, with an understeer tendency and a more planted tail.

Side view of two cars with opposite rake Top car: the front sits lower than the rear, giving sharper turn-in and an oversteer tendency. Bottom car: the rear sits lower than the front, giving calmer turn-in and an understeer tendency. The front gap is drawn in blue and the rear gap in amber. Front lower than rear Rear higher Front lower Sharper turn-in, oversteer tendency Rear lower than front Rear lower Front higher Calmer turn-in, understeer tendency
Rake, exaggerated so you can see it. Both cars face right. Real rake changes are a few millimeters. The gap under the front (blue) and rear (amber) shows which end sits lower.
  • Front ride height
  • Rear ride height

Rule of thumb

Rake is a final tweak, not a first fix. GT7's own guide advises starting level and adjusting rake last. When you do, move one end 2–3 mm at a time and recheck the curbs, because the lower end is now the one that bottoms first.

Match it to the track, the tires and the aero

Fast and smooth tracks

Go stiffer and lower, but keep enough travel that the car doesn't bottom at the end of the longest straight or over the fastest curb. GT7's magazine pairs stiffer springs with slightly softer anti-roll bars (and softer springs with stiffer bars), so the total roll control stays sensible. You'll feel a car that responds instantly in fast direction changes and stays flat through high-speed corners.

Bumpy tracks and curbs you need to use

Go softer on Natural Frequency at both ends and raise the Body Height Adjustment a few millimeters. The car will feel a touch lazier on turn-in, but the tires stay in contact over the bumps, so you get grip back mid-corner and a calmer car over the curbs.

Tight, technical tracks

GT7's magazine suggests running as low as the surface allows, with a slightly softer Front and slightly stiffer Rear Natural Frequency, more moderately on rear-drive cars. The softer front bites on entry; the stiffer rear helps the car rotate in slow corners. On a rear-drive car, watch exit traction.

Wet tracks

Grip drops, so the springs need less stiffness: soften the Natural Frequency at both ends. The car will move around more, but it will warn you before it slides.

Downforce

Downforce (Front and Rear) adds grip in faster corners and costs top speed. It also presses the car into the track harder as speed rises. So when you add downforce, raise the Natural Frequency to hold the car off the ground, and recheck for bottoming at the fastest point of the lap. In balance terms, more front downforce reduces understeer and more rear downforce reduces oversteer, mainly in fast corners.

PP and race rules

Suspension changes can move your Performance Points: GT7 names "stiffening your suspension" as one of the choices that affect PP. After a big change, check the PP before entering a PP-limited event. If it shows "!", press Triangle in Car Settings to recalculate, and use the Measure button to see how performance changed. In BoP events, Gr.1 to Gr.4 and Gr.B cars have their tuning parts returned to stock, so check the event's regulation screen to see what you can still adjust.

Symptom to fix

Change one thing, drive three laps, then judge. Start at the top of each list.

SymptomPhaseTry, in this orderWhy it works
Bounces or skips over bumps, car skates sideways Mid-corner
  1. Soften Natural Frequency Front and Rear by 0.2 Hz
  2. Raise Body Height Adjustment Front and Rear by 3–5 mm
  3. Then look at damping (lesson 3)
Softer springs let the tires follow the surface instead of being thrown off it.
Bottoming: a jolt or sudden slide in compressions, over curbs or under heavy braking Any phase
  1. Raise Body Height Adjustment at the end that hits, by 3–5 mm
  2. Stiffen Natural Frequency at that end by 0.1–0.2 Hz
Gives the suspension enough travel, or resists the compression, so the tire load never spikes and drops.
Lazy, floaty response; slow to change direction Entry
  1. Stiffen Natural Frequency Front and Rear by 0.2 Hz
  2. Lower Body Height Adjustment on both ends by 3–5 mm, if you have clearance
Less body movement before the tires start working, and a lower center of gravity.
Entry understeer: the nose won't bite on turn-in Entry
  1. Soften Natural Frequency Front by 0.1–0.2 Hz
  2. Lower Body Height Adjustment Front by 2–3 mm
  3. Add Downforce Front, for fast corners
The front tires share the load better and get more of it as you turn in.
Rear loose in long corners Mid-corner
  1. Soften Natural Frequency Rear by 0.1–0.2 Hz
  2. Stiffen Natural Frequency Front slightly, if the front is very soft
  3. Add Downforce Rear, for fast corners
Moves the share of weight transfer away from the rear tires.
Rear-drive car pushes wide on exit Exit
  1. Lower Body Height Adjustment Front slightly, 2–3 mm
  2. Then look at damping (lesson 3) and the LSD (lesson 6)
A touch of rake keeps more load on the front as the car squats under power.

Key takeaways

  • Natural Frequency is spring stiffness in bounces per second. Higher is stiffer, and small steps in Hz are big steps in stiffness.
  • More grip and more downforce need a higher frequency: GT7 puts road cars around 1.1–1.5 Hz and race cars around 3–5 Hz.
  • Match front and rear first. The stiffer end slides first: stiffer front means understeer, stiffer rear means oversteer.
  • Run the Body Height Adjustment as low as the track allows, then back off 3–5 mm from the point where it bottoms.
  • Front lower sharpens turn-in and loosens the rear; rear lower calms the car. Use rake last, in 2–3 mm steps.
  • Recheck PP after big changes, and remember every car has its own slider ranges.

Check yourself

Answer in your head, then open each question to check.

Your FR road car on Sports tires runs 2.0 Hz front and rear. It turns in fine but pushes wide in the middle of long corners. Which spring change do you try first?Open to see the answer

Soften the Natural Frequency Front by 0.1–0.2 Hz. The front then takes a smaller share of the weight transfer, so both front tires keep working mid-corner. Stiffening the rear would also help rotation, but on an FR car it can cost exit traction.

You put Racing tires on a road car. It now feels lazy and rolls a lot in every corner. Where should the Natural Frequency go?Open to see the answer

Up, at both ends equally. More grip means bigger cornering forces, which need stiffer springs to control. A sensible first try is 2.4–3.2 Hz, matched front and rear. Then check the PP if you're entering a PP-limited event.

Your Gr.4 car skates sideways over the bumps in a fast corner on a street circuit, but you can't feel or hear it hitting the ground. What's your first change?Open to see the answer

Soften the Natural Frequency at both ends by about 0.2 Hz. The tires are being thrown off the bumps, not bottoming, so you need more compliance rather than more height. If you do feel it bottoming, raise the Body Height Adjustment first.

You lower the front 3 mm and leave the rear alone. What do you expect on corner entry, and what about fast corners on a car with downforce?Open to see the answer

Sharper turn-in and more front grip on entry. The rear gets lighter, so expect an oversteer tendency, and with downforce the aero balance shifts forward, so the car can feel looser in fast corners. Also recheck the curbs, because the front now bottoms first.

Why can you carry a Natural Frequency number from one car to another, when you can't do that with a spring rate?Open to see the answer

Natural Frequency already accounts for the weight on each end, and GT7 folds in the lever ratio and suspension type. So a given number in Hz feels broadly similar on a light car and a heavy one. A spring rate would feel completely different on each.