Lesson 3: Dampers
Springs decide how far the car moves. Dampers decide how fast. Learn what GT7's Damping Ratio percentage really means, why you set compression before expansion, and how each end shapes braking, turn-in and exit.
Springs say how far, dampers say how fast
Hit the brakes and weight moves forward. The front springs compress until they push back hard enough to hold the extra load. How far the nose drops is the spring's job, which you set with Natural Frequency in Lesson 2.
A spring has one problem: it stores energy and gives it all back. On its own it would let the car bounce up and down long after every bump, like a pogo stick. The damper fixes that. It resists movement in proportion to how fast the suspension moves, and turns that energy into heat. So the damper doesn't change where the car ends up. It changes how quickly it gets there, and whether it overshoots on the way.
That gives you the most important idea in this lesson: dampers only work while the suspension is moving. They shape the transitions: the stab of the brakes, the flick into a corner, the squeeze onto the throttle, the hop over a curb. Once the car is settled in the middle of a long, steady corner, the dampers are doing almost nothing. Mid-corner balance belongs to springs, anti-roll bars and alignment.
What GT7's percentage means
GT7 doesn't show damper clicks or force numbers. It shows a ratio. The official manual defines it as "the proportion of damping force when no-oscillation is set at 100%". Engineers call that no-oscillation point critical damping: the least damping that lets the suspension return to rest without overshooting even once.
So 30% means "30% of the damping that would stop the bounce completely". Higher numbers make the suspension compress, or rebound, more slowly. Lower numbers let it move faster and overshoot more. Real road and race cars live well below 100%, because a little overshoot is the price of a suspension quick enough to keep the tires on the road.
In GT7
Damping Ratio (Compression) and Damping Ratio (Expansion), each set separately for Front and Rear, in %. Higher means the suspension compresses (or rebounds) more slowly. On most cars the sliders run roughly 20–40% for compression and 30–50% for expansion, but every car has its own range, so read your slider. Before a race you can also reach them through Quick Menu > Settings > Car Settings > Detailed Settings, where race regulations may lock some options.
Requires Fully Customizable Suspension from the Tuning Shop. Race cars such as Gr.3 and Gr.4 usually have it fitted already.
Because the setting is a fraction of critical damping, and critical damping grows with spring stiffness, the ratio follows your springs. GT7 doesn't spell this out, but it follows from the manual's definition: raise Natural Frequency and, at the same percentage, the dampers push back harder to match. That's why you can change springs without re-tuning every damper from scratch. The manual's own anchors for Natural Frequency are about 1.1–1.5 Hz for road cars on comfort or sports tires and about 3–5 Hz for race cars on racing tires.
Note
GT7 gives you one number per direction per axle: four sliders in total. There is no separate high-speed and low-speed damping, and no bump stop setting. If a setup guide from another game talks about those, it doesn't apply here.
Compression and expansion through a corner
Compression (bump) is the damper resisting the wheel moving up into the body. Expansion (rebound) is the damper resisting the wheel moving back down, as the spring pushes out again. Every weight shift makes one end compress and the other end extend, so each phase of the corner leans on a different pair of sliders.
- Front axle
- Rear axle
Braking and entry: front compression
When you hit the brakes, the front dampers are in compression. Lower Damping Ratio (Compression) Front and the weight arrives on the front tires sooner. You feel the nose bite earlier on turn-in, with less entry understeer. This is the fix GT7's own tuning guide gives for a car that won't point in.
Raise it and the nose dives more slowly and less dramatically. The front feels calmer and less divey over a long braking zone, but the front tires load up later, so the car can push on entry if you go too far.
Braking and entry: rear expansion
At the same moment, the rear is rising as weight leaves it. That's the rear dampers in expansion. Lower Damping Ratio (Expansion) Rear and the rear unloads faster. The tail gets lighter sooner, so the car rotates more on entry: helpful when it feels lazy, risky when it already wants to oversteer under braking.
Raise it and the rear rises slowly, holding load on the rear tires a moment longer. You feel a planted, stable rear on the brakes, with a tendency toward understeer on entry.
Turn-in
As you steer, the body rolls: outside dampers compress and inside dampers extend, at both ends. More damping overall makes the car take its set quicker, so turn-in feels sharper and more immediate. Less damping makes it lean in progressively, which feels lazy but forgiving. Treat this as a feel adjustment; balance itself comes from the front-versus-rear changes above.
Exit: rear compression and front expansion
On throttle, the rear squats and the front lifts. Lower Damping Ratio (Compression) Rear and the rear settles onto its tires faster, which can help traction as you power out. Go too low and the tail squats and wallows. Raise it and the rear feels firmer and crisper, but over bumpy exits the rear tires can skip and step out into power oversteer.
At the front, Raise Damping Ratio (Expansion) Front and the nose rises more slowly on throttle, keeping some load on the front tires as you unwind the steering. That can tame exit understeer. Lower it and the nose pops up quickly, the front goes light, and the car pushes wide on exit. Treat these two exit settings as rules of thumb and confirm them with a test, because GT7's guide only says "damper changes" for exit understeer on rear-drive cars.
Rule of thumb
Think "front compression for the nose, rear expansion for the tail". Entry push: soften front compression first. Entry too loose: stiffen rear expansion. Move 3–5 points at a time; smaller steps are hard to feel.
Order of work and starting values
GT7's tuning guide gives a clear order: set compression first, then expansion. Compression decides how the car takes a load: how fast it dives, squats and rolls. Expansion then controls how the stored spring energy is released. Get the loading right, tune the release around it, then drive again and re-check the overall balance.
Start with front and rear at the same values, just like Natural Frequency, and keep expansion above compression. The spring is what pushes the wheel back out, so expansion has more energy to control; too little and the car pogoes after every crest. Too much compression, on the other hand, sends every bump straight into the body.
| Car | Compression | Expansion | Why |
|---|---|---|---|
| Road car / N, comfort or sports tires | 25–30 % | 35–40 % | Soft springs and bumpy roads need compliance more than control. |
| Road car on racing tires | 28–35 % | 38–45 % | More grip means bigger, faster weight shifts to control. |
| Gr.4 | 30–35 % | 40–45 % | Stiffer springs, smoother tracks, a stable platform for downforce. |
| Gr.3 | 30–38 % | 40–48 % | Highest grip and downforce; the platform must stay steady. |
| Any class in the wet | 3–5 points lower | 3–5 points lower | Softer lets the tires find grip; drop springs and bars too. |
Every car has its own slider range, so if a number doesn't fit, place it at the same spot within your car's range. GT7's guide recommends softer damping in the wet, along with softer springs and bars, and softer, more compliant settings on gravel. Damper changes can also shift your PP, so check it before a PP-limited event; if it shows "!", press Triangle in Car Settings to recalculate.
Too stiff or too soft?
- Too stiff: the car feels nervous and skittish over curbs and bumps, the steering kicks, and the tires skip instead of gripping. The car may feel fast for one lap and then bite you on the first curb you clip.
- Too soft: the car feels floaty and slow to respond. It wallows through esses, takes a moment to settle after each direction change, and bobs after crests.
Common mistake
Maxing every damper for a "race car" feel. The first few corners feel sharp, then the car skates over curbs and bumps because the suspension can't move fast enough to keep the tires on the road. Another classic: changing compression and expansion together, so you never learn which one did the work.
Symptom to fix
Use this table when you can name the phase. If the problem is in the steady middle of a long corner, the dampers are rarely the answer: go to springs, anti-roll bars or camber instead.
| Symptom | Phase | Try, in this order | Why it works |
|---|---|---|---|
| Nose won't bite, pushes on turn-in | Entry |
|
Weight reaches the front tires sooner; the rear unloads sooner and helps rotate. |
| Rear feels light, snaps loose under braking | Entry |
|
The rear rises more slowly and keeps load on its tires longer. |
| Nose plunges and the car feels nervous on the brakes | Braking |
|
Slows the dive, so the pitch is calmer and more predictable. |
| Lazy, wallowing response through esses | Turn-in |
|
More damping makes the body take its set faster and settle sooner. |
| Front goes light, pushes wide on power | Exit |
|
The nose lifts more slowly, keeping some load on the front tires. |
| Rear skips or steps out on bumpy exits | Exit |
|
The rear settles onto its tires and follows the surface instead of bouncing off it. |
| Skittish over curbs and bumps everywhere | All phases |
|
Lets the wheels move up quickly over a bump instead of lifting the whole car. |
Key takeaways
- Springs decide how far the car moves; dampers decide how fast, and whether it overshoots.
- GT7's Damping Ratio is a percentage of critical damping: 100% means no bounce at all, and real setups sit well below it.
- Less front compression gives earlier front bite on entry. Less rear expansion gives more rotation; more rear expansion gives stability.
- Set compression first, then expansion. Keep expansion above compression and change one slider by 3–5 points at a time.
- Dampers only work while the suspension moves. Mid-corner balance comes from springs, bars and alignment.
Check yourself
Answer in your head, then open each question to check.
Your FR car pushes wide on turn-in after a heavy braking zone, but mid-corner and exit are fine. Which damper do you change first?Open to see the answer
Lower Damping Ratio (Compression) Front by 3–5 points. Weight reaches the front tires sooner under braking, so the nose bites earlier. If you need more, lower Damping Ratio (Expansion) Rear next.
Your MR car's rear feels light and steps out as you trail-brake into corners. Which slider helps, and which way?Open to see the answer
Raise Damping Ratio (Expansion) Rear. The rear rises more slowly as weight moves forward, so its tires keep load longer and the car stays stable on entry.
Your car understeers in the middle of a long, constant-speed sweeper. Will damper changes fix it?Open to see the answer
Probably not. Dampers only make force while the suspension is moving, and in a steady corner it barely moves. Look at Anti-Roll Bar, Natural Frequency or Negative Camber Angle instead.
What does 100% mean on GT7's Damping Ratio, and why don't you aim for it?Open to see the answer
100% is critical damping: the suspension returns to rest without overshooting at all. It sounds ideal, but it resists fast movement so much that the wheels can't follow curbs and bumps, and the car turns skittish. Real setups sit well below it.
Your Gr.4 setup works in the dry and the next race is wet. What do you do with the dampers?Open to see the answer
Soften them: a sensible first try is 3–5 points lower on compression and expansion at both ends, alongside softer springs and anti-roll bars. A softer car lets the tires find what little grip there is.